Gaigel Spielregeln & Anleitung – Das Grundlegende. Spieleranzahl: 2, 3, 4, 6. Karten: Württembergisches Blatt – Gaigelkarten Gaigelkarten. Bereits ab 2,04 € ✓ Große Shopvielfalt ✓ Testberichte & Meinungen ✓ | Jetzt Gaigel Binokel würtembergisches Bild günstig kaufen bei skyhawkfireheart.com Gaigel das Gesellschaftsspiel für Jung und Alt - Hier finden Sie die Spielregeln sowie einen Cafe International Kartenspiel · Binokel →.
SpielkartenEditorGestalten Sie echte Gaigel / Binokel Karten individuell mit Ihren Fotos und Bildern. Wir bedrucken Sie echte Spielkarten auch mit Logo. Gaigel ist ein Kartenspiel aus dem württembergischen Raum und ist daher auch mit dem württembergischen Blatt zu spielen. Man kann Gaigel mit 2, 3, 4 oder 6 Personen spielen. Es ist eine schwäbische Variante von Sechsundsechzig. Das Kartenspiel Gaigel/Binokel mit dem Württemberger Blatt entspricht voll meinen Erwartungen. Da Binokel nur regional gespielt wird, ist es eigentlich auch nur.
Gaigel Binokel Introduction VideoGaigel Gaigel Gaigel is a popular German point trick-taking game of the Bezique family. Gaigel is ordinarily played by four players in two fixed-partnerships, but also works well with two. As it is explained here, Gaigel is a card game for four players in two fixed partnerships. GAIGEL / BINOKEL, würtemberg picture, 2x24 cards Playing-Cards Doppelkopf / Gaigl / Binokel. Zum Spiel werden Karten verwendet, welche im Handel mit Gaigel/Binokel bezeichnet werden und einen doppelten Satz von 2×24 Spielkarten enthalten. Die Bezeichnung der Spielfarben variiert regional und ist auch von der Benutzung von württembergischen oder französischen Spielkarten abhängig: Sie werden typischerweise Eichel („Kreuz“), Schippen (Blatt, „Pik“), Herz und Bollen (Schellen. Gaigel Binokel Karten - politisch - Wilhelm Hartung - unbenutzt. Pre-Owned. C $ From Germany. or Best Offer +C $ shipping. Gaigel Spielkarte Altenburger. VINTAGE PEAU-DOUX WALGREEN & BINOKEL GAIGEL 52 PLAYING CARDS. $ 0 bids + $ shipping. German Playing Cards Feinste Stern Gaigel Karte Wurtt Bild 48 Cards Free. Gaigel/Binokel. Rating Required. Name Email Required. Review Subject Required. Comments Required. SKU: UPC: Weight: Ounces Shipping: Calculated at Checkout. Current Stock: Out of Stock. Add to Wish List. Create New Wish List 5/5(2). Gaigel is a card game from the Württemberg region of Germany and is traditionally played with Württemberg suited cards. It is a Swabian variant of Sechsundsechzig and may be played with 2, 3, 4 Origin: Württemberg. In south Germany and online, special packs designed for Binokel are sold under the name " Gaigel /Binokel" and use German-suited, Württemberg pattern cards. There are four suits, commonly called Acorns (German: Eichel), Leaves (Schippen, Grün, Gras, Laub), Hearts (Herz) and Origin: Württemberg. FX Schmid Kartenspiel Gaugel Binokel Nr. Sofern Sie Ihre Datenschutzeinstellungen ändern möchten z. Keine Angabe.
A pack of 48 cards is used. The dealer shuffles and offers the cards to the player on his left for cutting, before dealing 15 cards to each player, anticlockwise , in packets of five.
After the first or second round of the deal, the dealer places 3 cards face-down on the table to form the tapp or, in Swabian, dabb.
In the first phase of the game, bidding reizen takes place for the dabb. Players review the strength of their hands and assess the minimum number of card points they will score by melding and taking tricks.
The aim of bidding also called the auction is to secure the 'contract', i. In a three-hand game, forehand , the player to the right of the dealer, says "pass!
Rearhand on the dealer's left may reply with a bid Reizen 10 points higher or pass. Bidding continues in this way between the two players until one passes.
Next the dealer gets the chance to bid. The player who bids the highest score wins the auction. The bid is recorded to prevent subsequent disputes.
Finally the dabb is turned over for all to see and the auction winner picks it up and decides which cards to discard in exchange. If the highest bidder does not see any chance of reaching his bid after picking up the dabb , he can 'go out' abgehen.
He chooses the trump suit to 'go out' in e. His opponents score for their melds plus 30 points. This means that Bells would have been the trump suit.
The opponents may still meld "with 30" 30 mit i. Thus picking the suit to go out in is important to minimise the opponents' likely melds.
The player who is "in the game" im Spiel , the declarer, must, before he melds, discard drücken the same number of cards picked up from the dab in order to hold the same number of cards as the other players.
If he forgets or discards the wrong number of cards, he loses the game. The declarer loses double in such as case double the bid value is deducted from his score.
This is also the case if a melded card is accidentally discarded gedrückt. Special rules about discarding: the Dissle 7 of Trumps may be melded and discarded.
The declarer must inform the other players, however. Sometimes, the declarer, if he discards trump cards, must also tell the others how many trump cards he has discarded.
A rule not normally used by serious players but common in family games is 'calling' Rufen for a card that the declarer does not hold in order e.
This must be done before melding begins. If calling is allowed, bidding often begins at The player who has the game by winning the dabb is the first to meld, having first announced trumps.
Now combinations of cards or melds are placed, which make up a part of the points needed to win. The following melds are possible:.
The score can be kept using tokens, such as beer mats, which begin in a central pool. The number of tokens, for example 10, will determine the length of the game.
In each deal, the losing team is given a token, or two tokens for a double game. When all the tokens have been distributed, the winners of each subsequent game put a token back into the pool, or two tokens for a double game.
The first team to get rid of all its tokens in this second part of the session is the overall winner. Alternatively, the score can be kept on a slate or on paper.
Two lines are drawn, one for each team, extending outward from a central circle. The losers of each game draw a short stroke I across their scoring line, or a V for a double loss Gigackel.
Then, after the agreed number of losses have been recorded, the winners of each game erase one stroke or one arm of a V , or erase two strokes for a double game, until one team wins by clearing their scoring line.
On paper strokes are 'erased' by adding a further small mark across them. In the diagram below, played to 10 strokes, the left team has erased 3 of its strokes and the right team 4.
The left team needs only one more game to win the match. Note that if 9 tokens have been given or 9 strokes marked, the next deal cannot be a double game.
The losers will only be given one token or stroke for this game even if they take no tricks. Traditionally, players may be allowed to use visual signals to communicate with their partner, for example to indicate which suit they would like partner to lead.
These vary from place to place. Typical signals are:. These signals are best used sparingly and discreetly, when the opponents are not paying attention.
For example Vorhand's partner, if holding an Ace, might signal its suit so that Vorhand could lead it face down. This will of course go badly wrong if the second player to the trick has the other Ace of that suit and manages to intercept the signal.
There are two teams of three players, each player sitting between two opponents. The rules are exactly the same as with four players, but the play feels very different and it is quite possible for a team to win just by taking the first two tricks.
Since there are only 18 cards in the talon, the talon is exhausted after the third trick. With only three opportunities to draw, it is rarely worth hanging onto a King or Ober of trumps in the hope of completing a point pair: it is more generally profitable to use it to win a trick if the opportunity arises.
Other options are available for a shorter game. For example it may be agreed that the first team to give 5 tokens or strokes will win the game, or that the players will start removing tokens or strokes as soon as a team has reached 5.
Some allow a player who is dealt a hand of five Sevens to show them and claim an immediate win. The cards are not played. The player's team scores a single game and the turn to deal passes to the next player.
Some allow a player who is dealt four Sevens to announce " auf Siebener " and hope to draw a fifth Seven before the opponents win the game with points.
The player plays his or her fifth card the card that is not a Seven to each trick. The Sevens player cannot win a trick: this player's cards have no trick-taking power even if they are trumps.
Some allow a player to try to collect five Sevens without previous announcement. In this variant the Sevens player may win tricks if the card that they play happens to beat the other played cards.
This version of the rule is easy to understand: the rule is just that any player who at any stage in the game has a hand of five Sevens can stop the game and win.
The Wikipedia Gaigel page gives a five Sevens fünf Siebener rule as in the main description above, but also another version called " Auf Dissle " which is listed as though it were only an option for Vorhand, though there seems to be no reason why other players should not attempt it.
The player who announces " Auf Dissle! A player who has not taken any tricks and has not played auf Dissle , also gets Gigackel.
The players must agree, in advance, on the number of games to be played. To record the results, two horizontal lines are drawn on a sheet of paper or slate, one for each player or team, radiating from a circle.
If more than two players or teams play, additional lines are drawn from the circle either vertically or at an appropriate angle.
Each player or team thus has a line on which, if he loses a game, he marks either a small dash at right angles to the line.
If he loses double, he draws a Gigackel on the line: a 'V' that represents two dashes. When the agreed number of games has been played, players may move into the 'cleaning' phase Putzen , when further games are played.
In each of these games, the winner is allowed to strike off one of his dashes or one half of the two Gigackel marks. For games with 4 or 6 players positioned über Kreuz a technique known as winken may be employed, whereby various signs and gestures are used to secretly communicate to one's playing partner which cards one has so that the partner can play an appropriate card.
Examples are:. By contrast with Kreuzgaigel with 4 or 6 players, in a game of 3 players no partnerships are formed. Consequently there is no winken at all.
Otherwise the same rules apply as for Kreuzgaigel. From Wikipedia, the free encyclopedia. Gaigel Ober of Bells in a Württemberg pattern deck.
Verhandlungen der Württembergischen Kammer der Abgeordneten Kammer der Abgeordneten, Württemberg Germany , p. Trick-taking card games list.
Categories : German deck card games Two-player card games Three-player card games Four-player card games Six-player card games German card games Schnapsen King-Queen games Württemberg Swabia German deck point-trick games.
Upon winning a trick, but before drawing from the stack, a player may declare or pass the privilege onto their partner, any one of the following combinations and score its point value immediately.
Only one combination may be declared in turn. If the winner of the trick has nothing to meld, they may pass the privilege onto their partner.
At the end of the trick, or after any declaration has been made, each in turn, starting with the winner, draws a card from the top of the stack.
When all the cards have been exhausted from the stack, and each player is now left with five cards in their hands, the rules change and follow these strict lines.
As you can see from the table above, there are points on offer, just in valuable cards alone. In fact, before the end of the hand. The idea is to keep tally mentally, as you make your declarations, and as you win your tricks.
A player who thinks their side has tallied now points, knocks on the table and the game ends. You are permitted, before knocking, to look back at your previous trick, but not more.
In other circumstances, however, a double-game or gaigel is counted. A gaigel is counted for:.