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Good territories to hold are Madagascar, Japan, and Argentina, as they only have 2 points, in which means that they are hard to attack, but if they are about to be attacked you can reinforce them or the other adjacent territory.
Helpful 26 Not Helpful Once you have six cards, you are required to turn them in. This is to prevent people from hoarding cards until the benefits become a lot better.
Helpful 1 Not Helpful 0. There are different methods of playing, and this is only one. There are a few other variations, including one where you choose a capital and have to defend it, and another where you are given a mission card and have to carry it out.
Helpful 0 Not Helpful 1. Submit a Tip All tip submissions are carefully reviewed before being published.
At the start of the game it may be tempting to pick land all over the board but it is much more effective to focus to one area.
Helpful 32 Not Helpful 6. Never thin your men out to 3 men on your borders. That is asking for a larger force to come and attack you there since it would be a weak spot.
Helpful 19 Not Helpful 3. While having few borders makes a location easier to defend, it will also make it harder for you to expand from there.
Helpful 24 Not Helpful Related wikiHows. More References Co-authors: Updated: November 17, Categories: Risk Strategy Game.
Article Summary X Risk is a fun board game where players try to conquer continents and wipe out their opponent's armies. In other languages Italiano: Giocare a Risiko.
Deutsch: Risiko spielen. Bahasa Indonesia: Bermain Risk. Nederlands: Risk spelen. Thanks to all authors for creating a page that has been read 1,, times.
Reader Success Stories Mason McShane Oct 19, Anonymous Jun 3, Rated this article:. Jun 1, Luke Sikkink Oct 25, Ciaran Foster Aug 18, Johannes Reissmann Aug 3, So, if you are going to build a large army early in the game, then do it on territories with few boarders to defend.
Or build it near such a place so that you can take the neighboring territory over and troop transfer there. Getting cards is so valuable to establishing game longevity.
These cards provide exponentially more troops later in the game. This is ultimately where the game will be won or loss.
Early in the game the card sets will allow for survival; later the card sets will allow you to establish and fortify some territory strongholds and ensure your survival to the end.
The first few rounds it is recommended to attack territories with only 1, 2, or 3 infantry in order to get a card and then stop your turn.
As the rounds progress, you can use your turns to get cards while also weakening your opponents by attacking one of their larger armies on a territory that you need.
It is great when the dice are your friends and you can do this with little damage to you, but this is not always the case. On the other hand sometime the dice are not your friend and pursuing such a strategy would only be a suicide mission.
At all cost, avoid every temptation, to try and dominate the game by taking Asia, Europe, or North America.
In all the game that I played, I have never seen this strategy work. The benefit of gaining extra armies is so enticing that this strategy may seem possible.
They know that if you even have just one successful round with this hold you may be impossible to beat. If you are playing this game with a bunch of amateurs perhaps this strategy will work, but do you really want to win this way?
And why are you playing with amateurs? In a nut shell these continents are just too large with too many points of attack that make this a very poor strategy.
If Australia or South America is available to then these are the continents to pursue first. Quite simply the infantry advantages are much smaller than the larger continents.
Psychologically your other opponents may not feel that this small advantage to you is worth the risk that they would have to take to prevent you from obtaining it.
Secondly, the points of attack to these continents are one and two respectively. Therefore, if you are playing in a six player game this strategy can only be neutralized by only a few opponents.
Attack with the right amount of armies. Knowing how many armies to use in an attack on an opponent can be a big boost to your chances of winning.
A good general rule in attacking an enemy territory is to use as many armies as you can to attack your opponent's territory.
This will increase your chances of winning and overtaking the territory. Keep in mind that you will need to move these armies to an adjacent territory or a territory connected by a sea line before you begin your attack.
Determine how many armies to keep on each territory. In most cases, you will benefit from having most of your armies on your border territories.
Concentrating your armies in this way helps to reduce the chances that you will have a weak spot and be overtaken by an opponent.
The territories within your borders can have fewer armies, but try to avoid having a single weak spot that an opponent may try to target.
Method 2 of It is a good idea to keep track of how many armies your opponents have by counting them after every turn.
Doing so will help you to determine who is the weakest and who is the strongest player at all times. Block opponent territories within your own territories.
Doing so will allow you to conquer that territory without fear of immediate retaliation. Nail neighboring contents to prevent them from becoming too powerful.
Doing so will slow the opponent down and prevent him or her from advancing too quickly, allowing you to stop them. Form an alliance with a player of equivalent strength.
Alliances are very helpful in Risk. When you form an alliance with a fellow player, you can team up against other stronger opponents and have more success in your conquests.
Just keep in mind that you may have to fight against each other if you both survive to the end of the game, so the alliance is a temporary measure.
If your ally has taken more territory than you, consider a surprise attack on their territory as a betrayal in hopes of taking their territory over.
If you are deceptive or dishonest, your fellow players may target you more often or be reluctant to negotiate with you. Avoid lying or making and breaking promises, especially early on in the game.
Negotiate with your opponents whenever possible. If you and some other players are competing for a group of territories, then you may end up battling it out until one of you is out of the game.
Related: 8 Fun and Creative Monopoly Versions for Game Night. The territories you control that touch territories controlled by other players in Risk are your border territories.
In an ideal world, you want to keep as few of these as possible — be mindful of that mounting an invasion will often widen your borders. Keep an eye on how well your neighbors are doing.
Be sure to move more troops to your borders with more powerful players to ward off the possibility of invasion.
At some point, it is likely one player will pull ahead of the pack. The only way to survive at this point as one of the weaker players is to forge an alliance.
What would you do if you found yourself under attack. What are the best options if you are the weakest player in the game? Diplomacy 1 - What is Diplomacy?
This article explores the definition of diplomacy. Why is it significant, especially in Risk. What is failed diplomacy?
How can you have alliances and treaties in Risk? Diplomacy 2 - Trust and Negotiations What is trust? How can you gain it? Having 3 same cards, 3 different and 2 same with a joker give you more reinforcement.
Spreading the reinforcement on the right places and the right time can be crucial. If you reinforce the correct territories you can easily win the game.
If you play with veterans most likely they will uncover your mission and prevent you from winning. Make a solid strategy.
This will spice up the game and take other players by surprise. Following the pact you made can help you to some point of the game.
Reinforcing one territory can out your mission. You should always try to conquer one continent. The additional reinforcement you get from this can be helpful.
Few more soldiers never hurt anybody. It can also be the deciding factor for the victory of the war and the game in general. Despite its start as a traditional board game , the game has gained popularity in recent years on popular websites like Reddit.
The roll of the dice determines a lot in Risk, but so do strategy and intelligent tactical decisions.